
"Other back-compat issues surface when dealing with the Virtual Console. The report also discusses the long and drawn out process of transferring data over from your original Wii to Wii U. So it seems that PAL games are being locked into a particular resolution, regardless of options available within the original title. "What is clear is that the choices users had on their older hardware have been taken away from them on Wii U when there's absolutely no reason that the software couldn't have been designed to keep everyone happy." PAL-optimised titles may take a hit to frame-rate, but they make up for it with around 17 per cent more resolution.

"While we think it's a logical way to proceed, the fact is that some Wii gamers prefer to utilise 576i. On a PAL unit, where 480p and PAL60 were supported in the original games, Wii U automatically opts for this set-up on HDMI - whether the user wants it or not. The report added, "The results are intriguing. However, the site explained, "Important AV options are omitted from the Wii menu, with the PAL console unable to upscale to HD resolutions or run in progressive scan over component - an issue that doesn't seem to impact NTSC hardware." Get their findings below.Īs part of a detailed analysis into the matter on Eurogamer, Digital Foundry reports that when playing original Wii games, the Wii U console will revert to Wii mode, complete with classic menus and options.

While the site champions Nintendo's handling of classic Wii games, it has found that while NTSC titles upscale to HD resolution, PAL games will not. Wii U backwards compatibility functions have been thoroughly tested by the boffins at Digital Foundry.
